This distinction makes her the natural leader of her community, and leads to her receiving a premonition, one recounted in the game’s opening cutscene. The player controls a female shaman, the only person in her village who can cast spells fueled by mana, the spiritual energy which flows through the inhabitants of the Populous world. 25 tiny planets orbit a sun like ours, each populated by primitive human tribes, their characteristics based heavily on various pre-modern civilizations. POPULOUS GAME SERIESUnlike games based explicitly on real-world religions like Christian titles (for example, The Bible Game) and the controversial ( Left Behind: Eternal Forces), the gameplay of the third game in the Populous series operated within its own fictional spiritual cosmos. One particularly fascinating example that I’ve recently been reacquainted with is Bullfrog’s 1998 strategy game Populous: The Beginning. Whatever their reasons, games developers have from time to time included religious and spiritual references in their games, resulting in the crossing over of these two usually disparate worlds. What links the two pursuits is that arguably they are both concerned on some level with escapism, defined as the search for experiences outside the norm. Critically acclaimed and fun as hell, get ready to play God and win.Spirituality and gaming: surely a toxic combination if ever there was one? The former is - however broadly defined - about the serious task of attempting to engage with forces beyond the material realm, while the latter is often about sitting on a sofa, bashing bad guys and notching up high scores. Populous has also earned a place on the All-Time Top 100 Amiga Games list and the 150 Best Games of All Time list. It also won multiple awards, including "Best Computer Gaming", Best Game Idea, and Best Strategy Game. Upon release, this title received critical acclaim, being praised for its graphics, design, sound, and replay value. Featuring 500 levels to conquer, you can show those other gods who's boss! Your villagers don't get to have all the fun, though you can use your godly powers to drown enemies by moving the land or burn them by making a volcano appear in the center of town. Once you have made your village leader strong enough, they will engage the enemy's followers in violent holy combat until they are victorious or dead. To build up mana, you need to have your followers build dwellings to increase the population, thus increasing your mana. Your godly powers are not without their limits and are at the mercy of your mana level. You can also cause natural disasters and endow specific followers with powerful upgrades. You can move the ground up and down to allow your followers to trek across the land to reach new goals or make space to build upon. You can use your divine powers to influence your followers and lead them to victory. The object is to lead your followers in conquest to destroy the followers of your fellow gods. In the game, you play as a deity who competes with his fellow gods to show who is the best. Populous is set on a 'tabletop' and seen from an isometric perspective. Initially released for the Amiga, it made its way onto many other platforms in the years following its release. The game was designed by Peter Molyneux, with Bullfrog creating a gameplay prototype by making a board game out of Lego pieces. Populous is regarded by many as the first 'god' game, developed by Bullfrog and published by Electronic Arts in 1989.
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